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Dead space 3 modding damage values2/12/2024 I thought the weapon was definitely broken - in the bad way - now I'll give it one more try. In DS3, with the graphic at 100% plus acid bath, it won't kill the weakest slasher. Maybe it can fix my detonator as well: in DS2 it can kill mostly necros, even enhanced, without upgrades (need well placed shot) in ONE shot. That's why my Line Gun looks ridiculous in late game as well - cause I haven't added enough circuits due to the weapon graphic stats in the bench. My aim is also killing mostly mobs in 1-2 shot (like it does in early game), since this weapon is great for crowd control. So if I place more damage circuits, I guess a can even the scales. I'm on my fisrt run with tesla + diffraction as well (what a weapon!), and my main concern was about the "damage reduction" as enhanced necromorphs started showing up. If I drop them down to +2 (still 100% stats) I often have to place a second shot at some enemys. With all the +3 damage mods (more than 100% stat) I one shot nearly every enemy in the highest difficulty. I primarily use the teslacore with diffraction-mod.
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